4.25.2009

Capital Ship

After failing to obtain an internship with EA (due to poor technical interview performance) I've been searching for a way to polish up my short-comings. My biggest weakness is my lack of experiencing working with a team and/or on a large code base.
In order to remedy this I've been scoping out the 'Help Wanted' forum on Gamedev.net hoping to find a suitable project. I found one that seemed like it would be a good endeavor, but after about a week it was clear that there wasn't much organization or experience in producing anything. I did come in contact with a solid programmer from the team, and after talking it over we decided to try to forge our own game.
The team is small-2 people- and we lack any artistic talent but I think both of us have a very real understanding of what needs to be done in order to make things work. As with all collaboriate creation there's some friction over ideas, but it's something to be expected and maturely dealt with lest it break the team apart.
The game is tentatively called 'Capital Ship' and focuses on a massive space ship. We're still trying to iron out the feel of the game, and what we want to do with it. John is very interested in maintaining a high level of realism; I'm shooting for something a little more 'gamey.' I think a compromise of our visions will do well, at least I hope so!
I wish I had some cool concept art or more details to get people excited, but things are still in the stage of primordial ooze a bit. We're looking at an initial release date of September 1st, with an eye on continuing to polish and enhance after that. Whether or not we hit that date will be interesting to see. I'm really excited for this project, and I'm really excited to be excited about something like this again.

Until next time,
Ben

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